Aimee

Aimee | UX Designer | Frontend Developer

UX Research & Case Study

MentaMorph

A financial literacy game that builds money management skills through resilience-enhancing, play-based learning for teens.

UX Case StudyFigmaWireframingPrototyping
Project Duration
May 2025 – July 2025
Riipen Team
UX Design Lead
Kenisha Griggs
UX Design
Kaira Mellix
UI Design
Terrence Green
UX Research Coordinator
Aimee Van den Broeke
Usability Testing
Raymond Chelf
View Full Case Study

The challenge & the goal

⚠ The Problem

Users had difficulty understanding key moments in the game due to a lack of clear indicators and contextual information. They couldn't easily tell when a round ended, financial terms were left undefined, and screen transitions felt clunky and frustrating.

⭐ The Goal

Enhance educational clarity and gameplay flow by incorporating accessible definitions for key financial literacy terms and streamlining screen transitions — fostering an engaging experience that supports long-term financial learning and resilience among teens.


Who we designed for

M
Mateo — The Student
Age 12 · 7th Grade · Austin, TX

"I want to save up for a gaming console, but I always spend my allowance too fast."

  • Set and stick to a budget
  • Understand income, expenses, assets & liabilities
  • Build resilience for unexpected costs
J
Jennifer — The Parent
Age 40 · Full-time worker · Parent of two

"I want my kids to be money smart, but explaining it in a simple way is hard."

  • Help Mateo make sound financial decisions
  • Make financial topics part of regular family life
  • Promote long-term financial resilience

Key pain points

1
Confusing Terminology

Financial terms left users confused — plain language was needed throughout.

2
Unclear Information

Limited explanations made financial literacy hard to understand and apply.

3
Low Engagement

Text-heavy, passive content caused users to lose interest quickly.


Before & after our design changes

Before Changes
1Players did not find starting the game intuitive.
2Players unanimously recommended more instruction and descriptions.
3Players were on average, neutral on whether the game effectively taught financial concepts.
After Changes
1Info buttons for financial terms led to higher understanding ratings.
2Redesigned UI with pop-ups and tutorials increased comprehension of gameplay mechanics.
3Adding feedback to player choices created higher overall satisfaction ratings.

What I brought to the team

🔬

UX Research Coordination

🧪

Usability Study Design

📋

Survey Construction

🗺️

User Journey Mapping

👤

Persona Development


Interested in this work?

Reach out to learn more about the process, see the full prototype, or discuss opportunities.

© 2026 Aimee Van den Broeke · MentaMorph UX Case Study