Aimee
Aimee | UX Designer | Frontend Developer
A gamified task management app that helps people with ADHD break tasks into manageable steps — guided by a brownie companion who celebrates every win.
People with ADHD frequently struggle with task initiation, overwhelm from long to-do lists, and motivation that fades without immediate reward. Most productivity tools are built for neurotypical users and don't account for how ADHD brains actually work.
Design and validate a high-fidelity Figma prototype and research-backed case study — turning everyday to-dos into quests with clear steps, a supportive companion, and dopamine-friendly rewards.
The name does two jobs at once — and the second one turned out to describe the entire app.
The everyday sense: small, earned recognition for getting something done. No trophy, no fanfare — just credit where it's due. That's the loop this app runs on.
In British and Scottish folklore, a brownie is a household spirit who does the chores overnight — in exchange for a small treat left out for them. A bowl of cream, a bit of bread. Do the work, get the reward.
That second meaning stopped feeling like a coincidence the moment we noticed it. The brownie's bargain is the mechanic — break a chore into steps, finish it, and close the loop with something real instead of a checked box. The name arrived after the design was already built, and then explained it better than we had.
Brownie Quest was Marina's idea — both meanings.
Brownie Quest is a 3–6 month project (June–November 2026). Here's the current state of each phase.
Before moving into high-fidelity mockups, I wired up an 11-screen click-through prototype in Figma and launched a short usability survey to validate the core flow: onboarding, adding a task, breaking it into steps, completing a step, and claiming a reward.
Reach out to learn more about the process, try the prototype, or discuss opportunities.